Last updated February 16, 2019
Conferences provide the opportunity to assemble like-minded people together to share and disseminate knowledge and ideas. They provide a place for people to meet face to face and learn about what each other are doing and thinking through formal presentation and informal dialog. They serve as a catalyst for ideas to re-combinate and minds to meld and often result in the advancement of research or commercialization.
There are a number of conferences around the world that are focused on different aspects of Augmented Reality. The number of events and their far flung locations point to the fact that AR is truly a global phenomenon. Some of these are commercially oriented, some are scientific while others are focused on the social aspects of the technology. I have listed conferences that are either centered on augmented reality or feature AR prominently in their program. In my research I found that there are many other conferences that are adding sessions and topics on augmented reality in order to introduce their audiences to the future of what’s to come within the context of their respective industries and disciplines. These conferences where AR is a merely tangential topic are not listed here. All in this list are known to be currently active. Read More →
The assertion that the pornography industry has always been at the cutting edge of the adoption and exploitation of new developments in communication technology has pretty much reached axiomatic status. Perhaps the most storied example of this is its fateful selection of VHS over the superior Betamax because of JVC’s decision to lower the cost of the tape duplication machines for production companies. But the demands of the porn industry are also often credited for the accelerated adoption of other technologies such as Polaroid photos and Super 8 film; pay per view and interactive TV; camcorder, DVD, and Blu-Ray; World Wide Web, VoIP, e commerce payments, and video chat. Arguably the Internet itself would not have grown so quickly without the bandwidth demanding, low friction, high privacy enablement of porn consumption.
The question at hand (pun intended) is whether the pornography industry will now step up and push the agenda for virtual technologies? Will pornography change from something we view to something we experience? Can augmented and virtual reality expand the way humans communicate and experience their sexuality? What are the technologies that will play a role in this transformation and how will they be used? What will be the social impacts of the availability of these experiences and how will they change society? These are all very heady questions that I intend to explore in this post.
[Warning! This article is NSFW] Read More →
Like most new technologies, augmented reality was born in the labs of researchers working at various institutions by identifying and approaching the various technical problems that need to be solved. These researchers reside in universities, non-profit research institutions and government-industry joint partnerships and have had a very important role in the emergence of AR. Many early-stage technologies are, by their nature, broadly enabling. Therefore, companies would not likely be able to realize all of the R&D benefits themselves if they were to invest in this research. To remain competitive, companies with limited R&D budgets must focus strictly on what is going to benefit them rather than what will be broadly enabling. Research institutions bridge the gap between high risk ideas and practical implementation.
In this post I aim to cover many of the important institutions currently conducting important research responsible for laying the groundwork for augmented reality to achieve its full potential. They are listed in alphabetical order. Please feel free to reach out to me or leave comments about additional entities that may belong on this list. Read More →