The assertion that the pornography industry has always been at the cutting edge of the adoption and exploitation of new developments in communication technology has pretty much reached axiomatic status. Perhaps the most storied example of this is its fateful selection of VHS over the superior Betamax because of JVC’s decision to lower the cost of the tape duplication machines for production companies. But the demands of the porn industry are also often credited for the accelerated adoption of other technologies such as Polaroid photos and Super 8 film; pay per view and interactive TV; camcorder, DVD, and Blu-Ray; World Wide Web, VoIP, e commerce payments, and video chat. Arguably the Internet itself would not have grown so quickly without the bandwidth demanding, low friction, high privacy enablement of porn consumption.

The question at hand (pun intended) is whether the pornography industry will now step up and push the agenda for virtual technologies? Will pornography change from something we view to something we experience? Can augmented and virtual reality expand the way humans communicate and experience their sexuality? What are the technologies that will play a role in this transformation and how will they be used? What will be the social impacts of the availability of these experiences and how will they change society? These are all very heady questions that I intend to explore in this post.

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In previous entries I have defined AR and the technological context in which it has evolved, but a further understanding will arise when one is exposed to the myriad use cases for it. Below I offer examples in a number of different categories, some of which already exist or are in development, while others are speculative in nature. What other use cases can you come up with? Be sure to let me know in the comments.

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