In my previous entry, 08: Mobile AR Hardware Technologies, I discussed the hardware technologies that are converging to enable mobile augmented reality experiences. Software and services are the other components that are crucial to the delivery of mobile AR experiences and I cover both in this post. There are several layers of software involved, some of which have to do with how developers create experiences while the others are about delivering the experience to the user. Services are applications that provide data or information that is consumed by AR applications over a network (i.e. the Internet). This data is much too diverse and vast to be stored on the device so it is made available upon demand. While hardware and software are responsible for rendering the AR experience, it is services that truly bring value to the user. Read More →

In previous entries I have defined AR and the technological context in which it has evolved, but a further understanding will arise when one is exposed to the myriad use cases for it. Below I offer examples in a number of different categories, some of which already exist or are in development, while others are speculative in nature. What other use cases can you come up with? Be sure to let me know in the comments.

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