The Holy Grail of augmented reality technology is a wearable medium by which information and 3D images can be integrated into one’s view of the real world where it is in registration with the objects and surroundings being viewed and dynamically adapting to those surroundings in real time both positionally and informationally. There are a number of companies (whom I will cover in future posts) today who are either accomplishing this in a limited fashion or have something close to this ideal in development. While implementing this ideal into spectacles that are attractive, lightweight and unobtrusive is the ideal form factor for mobile AR, it is not the only medium for AR experiences. In this post I aim to identify the many means by which AR experiences can be implemented visually. In subsequent posts I will cover the other technological aspects that go into rendering AR experiences which complement this visual presentation.

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