(edited 3/2/2015)

In my previous post I published a survey of nearly 70 different devices that are in development or already available on the market that can be used to perform some form of augmented reality. A great deal of research went into this exercise and I learned a lot about the head mounted display market and technology while conducting it. In this post I will distill this information down to provide a better understanding of the essential elements of AR technology that are integral to enabling the ideal experience. Read More →

In my previous entry, 07: Modes of Visually Implementing AR,  I discussed the various means by which an augmented reality experience can be visually rendered and I emphasized mobile AR since this is clearly where the compelling use cases lie and therefore where the commercial opportunities exist. While the visual rendering is at the heart of AR, there are many other technologies that must be integrated into an AR solution in order for it to be engaging, effective and attractive to the market place. In this entry I will be reviewing other hardware technology that is converging to make mobile AR happen. Software and services also play a crucial role and will be covered in upcoming posts. Read More →