In my previous entry, 07: Modes of Visually Implementing AR, I discussed the various means by which an augmented reality experience can be visually rendered and I emphasized mobile AR since this is clearly where the compelling use cases lie and therefore where the commercial opportunities exist. While the visual rendering is at the heart of AR, there are many other technologies that must be integrated into an AR solution in order for it to be engaging, effective and attractive to the market place. In this entry I will be reviewing other hardware technology that is converging to make mobile AR happen. Software and services also play a crucial role and will be covered in upcoming posts. Read More →
The Holy Grail of augmented reality technology is a wearable medium by which information and 3D images can be integrated into one’s view of the real world where it is in registration with the objects and surroundings being viewed and dynamically adapting to those surroundings in real time both positionally and informationally. There are a number of companies (whom I will cover in future posts) today who are either accomplishing this in a limited fashion or have something close to this ideal in development. While implementing this ideal into spectacles that are attractive, lightweight and unobtrusive is the ideal form factor for mobile AR, it is not the only medium for AR experiences. In this post I aim to identify the many means by which AR experiences can be implemented visually. In subsequent posts I will cover the other technological aspects that go into rendering AR experiences which complement this visual presentation.
Many wonder whether augmented reality is just a novelty or perhaps a fringe technology suitable only for the geeks in lab coats. In fact some have already written it off as a result of Google’s inability to build critical mass with Glass and the content companies’ production of mostly gimmicky applications as of yet. In this post I have compiled snippets from many market research sources in order to provide a picture of the opportunity that AR presents. The overwhelming consensus seems to be that AR is in the early stages of an explosive growth cycle and is destined to become an indispensable part of our lives. In fact I found nothing to the contrary. Do you buy into the hype? Be sure to leave your comments about your take on whether AR is poised to take off or be relegated to the heap of broken tech dreams. Read More →
In previous entries I have defined AR and the technological context in which it has evolved, but a further understanding will arise when one is exposed to the myriad use cases for it. Below I offer examples in a number of different categories, some of which already exist or are in development, while others are speculative in nature. What other use cases can you come up with? Be sure to let me know in the comments.
In the minds of many, augmented reality began with Google Glass. But that is far from the truth. AR has been evolving since the 1950’s. This evolution has come in the form of incremental advances in thought and technology. In this entry, I recount many select events that I find to be important to this evolution. Like the evolution of all technologies, advances were slow at first but then began to build on each other more rapidly. This, in turn leads to more parties getting involved and more resources being thrown at solving the problems. Today, the advancement curve is just beginning its rapid ascent and is on the cusp of major acceleration as big tech companies start significantly investing in AR. This is surely the dawning of a new age. This survey is by no means a complete accounting. What events have I omitted that you find to be important? Read More →
In my previous two posts I explored the definition of augmented reality then discussed its place in the context of related technologies. In this post I will be covering important technological concepts in computing that provide an even broader context for AR. These are technologies that must be in place for the true potential of AR to come to fruition. I will not be covering the specific hardware and software that goes into rendering AR here, but rather exploring the infrastructure that will co-evolve with AR in order to deliver extraordinary transformation to society. These technologies all exist today at various levels of maturity, but have yet to be woven together into a cohesive and seamless fabric. This accounting is by no means exhaustive, feel free to leave comments about others that belong here. Read More →
In my previous post, I explored the many definitions of augmented reality and what it means to persons with different perspectives. In this post I have set out to couch augmented reality in the context of other related concepts in order to further define the space where it exists and better understand the distinction between AR and these related terms. Read More →
I think the most appropriate way to kick off the Augmera blog would be to define augmented reality. Not so long ago augmented reality was a term relegated to the geekier corners of technology academia. But if you were to chart its public awareness, you would see a steep rise over the past 18 months that continues to build thanks to Google Glass and the many other companies that are stepping up to the challenge of commercializing it. Many people have an idea of what AR is, but few people have a vision for what it can be. Rather than attempt to define the term myself, I have set out to examine definitions offered by others: Read More →
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I have been a technologist by profession since 1998 and a futurist for as long as I can remember. Of course no one pays me to study the future and make predictions about it, but I’ve always gladly preached my ideas to anyone who would listen about how technology will shape society and in turn, how society will shape technology. Read More →